Battle Cry of the Old Empires

17 Focus Trees
0 Event Lists
0 Idea Lists
3 Countries
0 Decision Categories
0 Start Dates
0 Ideologies
0 Character Lists

2 Eagles

1 Focus Trees
0 Event Lists
0 Idea Lists
0 Countries
0 Decision Categories
0 Start Dates
0 Ideologies
0 Character Lists

Stalemate

0 Focus Trees
0 Event Lists
1 Idea Lists
0 Countries
0 Decision Categories
0 Start Dates
0 Ideologies
0 Character Lists
21/Feb/2021
21/Feb/2021

I might work on it, but i wont have much time as my exams are coming soon.

Ill try to think of some ideas.

This happened to me too. You have to go into the script and remove some things, like "&gt". Also, some images don't load and I think break the tree. Search Generic in the images to show the ones you can use.

27/Feb/2021

I noticed that sometimes &gt appears but i decided not to touch it. Thanks for the help

25/Feb/2021

focus_tree = {

id = hol

continuous_focus_position = { x = 0 y = 1000 } 

country = {

factor = 0

modifier = {

add = 10

tag = HOL

}

}

#Question of the Colonies

focus = {

id = HOL_question_of_the_colonies

icon = GFX_goal_generic_demand_territory

x = 4

y = 0

cost = 10

search_filters = {

FOCUS_FILTER_POLITICAL

}

completion_reward = {

add_political_power = 120

}

}

#Develop the Cape Colony

focus = {

id = HOL_develop_the_cape_colony

icon = GFX_focus_generic_africa_factory

x = 0

y = 1

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_question_of_the_colonies  }

available = {

has_full_control_of_state = 681

}

completion_reward = {

681 ={

limit = {

free_building_slots = {

building = industrial_complex

size > 0

include_locked = yes

} } add_extra_state_shared_building_slots = 2

add_building_construction = {

type = industrial_complex

level = 1

instant_build = yes

} set_state_flag = HOLCAPE1

}

}

}

#Develop Greater New Holland

focus = {

id = HOL_develop_greater_new_holland

icon = GFX_focus_generic_industry_3

x = 4

y = 1

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_question_of_the_colonies  }

available = {

has_full_control_of_state = 285

has_full_control_of_state = 521

}

bypass = {

285 ={

limit = {

free_building_slots = {

building = industrial_complex

size > 0

include_locked = yes

}

}

add_extra_state_shared_building_slots = 1

add_building_construction = {

type = industrial_complex

level = 1

instant_build = yes

}

set_state_flag = HOLAUS1

}

521 ={

limit = {

free_building_slots = {

building = industrial_complex

size > 0

include_locked = yes

}

}

add_extra_state_shared_building_slots = 1

add_building_construction = {

type = industrial_complex

level = 1

instant_build = yes

}

set_state_flag = HOLAUS2

}

}

}

#Develop the East Indies

focus = {

id = HOL_develop_the_east_indies

icon = GFX_focus_generic_industry_3

x = 6

y = 1

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_question_of_the_colonies  }

available = {

has_full_control_of_state = 335

has_full_control_of_state = 667

}

completion_reward = {

335={

limit = {

free_building_slots = {

building = industrial_complex

size > 0

include_locked = yes

}

}

add_extra_state_shared_building_slots = 1

add_building_construction = {

type = industrial_complex

level = 1

instant_build = yes

}

set_state_flag = HOLIND1

}

667={

limit = {

free_building_slots = {

building = industrial_complex

size > 0

include_locked = yes

}

}

add_extra_state_shared_building_slots = 1

add_building_construction = {

type = industrial_complex

level = 1

instant_build = yes

}

set_state_flag = HOLIND2

}

}

}

#Expand New Amsterdam Port

focus = {

id = HOL_expand_new_amsterdam_port

icon = GFX_goal_generic_amphibious_assault

x = 8

y = 1

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_question_of_the_colonies  }

available = {

has_full_control_of_state = 358

has_full_control_of_state = 359

}

completion_reward = {

358={

limit = {

free_building_slots = {

building = dockyard

size > 0

include_locked = yes

} } add_extra_state_shared_building_slots = 1

add_building_construction = {

type = dockyard

level = 1

instant_build = yes

} set_state_flag = HOLYORK1

}

359={

limit = {

free_building_slots = {

building = dockyard

size > 0

include_locked = yes

} } add_extra_state_shared_building_slots = 1

add_building_construction = {

type = dockyard

level = 1

instant_build = yes

} set_state_flag = HOLYORK2

}

}

}

#Develop Dutch West Africa

focus = {

id = HOL_develop_dutch_west_africa

icon = GFX_HOL_develop_dutch_west_africa-104

x = 2

y = 1

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_question_of_the_colonies  }

available = {

has_full_control_of_state = 272

has_full_control_of_state = 700

has_full_control_of_state = 701

has_full_control_of_state = 298

}

completion_reward = {

272 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}}

700 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}}

701 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}}

298 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}}

}

}

#Expand Senegal Harbour

focus = {

id = HOL_expand_senegal_harbour

icon = GFX_focus_generic_africa_naval

x = 2

y = 2

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_develop_dutch_west_africa  }

available = {

has_full_control_of_state = 272

}

completion_reward = {

272 ={

limit = {

free_building_slots = {

building = dockyard

size > 0

include_locked = yes

} } add_extra_state_shared_building_slots = 1

add_building_construction = {

type = dockyard

level = 1

instant_build = yes

} set_state_flag = HOLSEN1

}

}

}

#Expand Cape's Infrastructure

focus = {

id = HOL_expand_capes_infrastructure

icon = GFX_focus_generic_africa_infrastructure

x = 0

y = 2

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_develop_the_cape_colony  }

available = {

has_full_control_of_state = 681

has_full_control_of_state = 719

has_full_control_of_state = 275

has_full_control_of_state = 542

has_full_control_of_state = 541

}

completion_reward = {

681 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}

}

719 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}

}

275 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}

}

542 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}

}

541 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}

}

}

}

#Develop Lesser New Holland

focus = {

id = HOL_develop_lesser_new_holland

icon = GFX_focus_generic_industry_3

x = 4

y = 2

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_develop_greater_new_holland  }

available = {

has_full_control_of_state = 284

has_full_control_of_state = 723

}

completion_reward = {

723 ={

limit = {

free_building_slots = {

building = industrial_complex

size > 0

include_locked = yes

}

}

add_extra_state_shared_building_slots = 1

add_building_construction = {

type = industrial_complex

level = 1

instant_build = yes

 

set_state_flag = HOLNZ1

}

284 ={

limit = {

free_building_slots = {

building = industrial_complex

size > 0

include_locked = yes

}

}

add_extra_state_shared_building_slots = 1

add_building_construction = {

type = industrial_complex

level = 1

instant_build = yes

}

set_state_flag = HOLNZ2

}

}

}

#Fortify New Amsterdam

focus = {

id = HOL_fortify_new_amsterdam

icon = GFX_goal_generic_fortify_city

x = 8

y = 2

cost = 10

search_filters = {

FOCUS_FILTER_POLITICAL

}

prerequisite = { focus = HOL_expand_new_amsterdam_port  }

available = {

has_full_control_of_state = 358

}

completion_reward = {

add_building_construction = { 

type = bunker 

province = 3878

level =  

instant_build = yes 

}

add_political_power = 120

}

}

#Develop Oil in the Indies

focus = {

id = HOL_develop_oil_in_the_indies

icon = GFX_goal_generic_oil_refinery

x = 6

y = 2

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_develop_the_east_indies  }

available = {

has_full_control_of_state = 672

has_full_control_of_state = 334

}

completion_reward = {

add_resource = { 

type = oil 

amount = 4

state = 672 

}add_resource = { 

type = oil 

amount = 4

state = 334 

}

}

}

#Remain as One

focus = {

id = HOL_remain_as_one

icon = GFX_focus_generic_monarchy_1

x = 3

y = 4

cost = 10

search_filters = {

FOCUS_FILTER_POLITICAL

}

prerequisite = { focus = HOL_expand_senegal_harbour  focus = HOL_expand_capes_infrastructure  focus = HOL_develop_lesser_new_holland  focus = HOL_fortify_new_amsterdam  focus = HOL_develop_oil_in_the_indies  }

completion_reward = {

add_political_power = 300

add_war_support = 0.05

add_stability = 0.05

}

}

#Release Dominions

focus = {

id = HOL_release_dominions

icon = GFX_goal_generic_national_unity

x = 5

y = 4

cost = 10

search_filters = {

FOCUS_FILTER_POLITICAL

}

prerequisite = { focus = HOL_expand_senegal_harbour  focus = HOL_expand_capes_infrastructure  focus = HOL_develop_lesser_new_holland  focus = HOL_fortify_new_amsterdam  focus = HOL_develop_oil_in_the_indies  }

mutually_exclusive = { focus = HOL_remain_as_one  }

completion_reward = {

add_political_power = 120

add_stability = 0.1

add_war_support = 0.05

}

}

#Strengthen the Empire

focus = {

id = HOL_strengthen_the_empire

icon = GFX_goal_generic_political_pressure

x = 2

y = 5

cost = 10

search_filters = {

FOCUS_FILTER_STABILITY

}

prerequisite = { focus = HOL_remain_as_one  }

completion_reward = {

army_experience = 25

add_stability = 0.05

}

}focus_tree = {

id = hol

continuous_focus_position = { x = 0 y = 1000 } 

country = {

factor = 0

modifier = {

add = 10

tag = HOL

}

}

#Question of the Colonies

focus = {

id = HOL_question_of_the_colonies

icon = GFX_goal_generic_demand_territory

x = 4

y = 0

cost = 10

search_filters = {

FOCUS_FILTER_POLITICAL

}

completion_reward = {

add_political_power = 120

}

}

#Develop the Cape Colony

focus = {

id = HOL_develop_the_cape_colony

icon = GFX_focus_generic_africa_factory

x = 0

y = 1

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_question_of_the_colonies  }

available = {

has_full_control_of_state = 681

}

completion_reward = {

681 ={

limit = {

free_building_slots = {

building = industrial_complex

size > 0

include_locked = yes

} } add_extra_state_shared_building_slots = 2

add_building_construction = {

type = industrial_complex

level = 1

instant_build = yes

} set_state_flag = HOLCAPE1

}

}

}

#Develop Greater New Holland

focus = {

id = HOL_develop_greater_new_holland

icon = GFX_focus_generic_industry_3

x = 4

y = 1

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_question_of_the_colonies  }

available = {

has_full_control_of_state = 285

has_full_control_of_state = 521

}

bypass = {

285 ={

limit = {

free_building_slots = {

building = industrial_complex

size > 0

include_locked = yes

}

}

add_extra_state_shared_building_slots = 1

add_building_construction = {

type = industrial_complex

level = 1

instant_build = yes

}

set_state_flag = HOLAUS1

}

521 ={

limit = {

free_building_slots = {

building = industrial_complex

size > 0

include_locked = yes

}

}

add_extra_state_shared_building_slots = 1

add_building_construction = {

type = industrial_complex

level = 1

instant_build = yes

}

set_state_flag = HOLAUS2

}

}

}

#Develop the East Indies

focus = {

id = HOL_develop_the_east_indies

icon = GFX_focus_generic_industry_3

x = 6

y = 1

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_question_of_the_colonies  }

available = {

has_full_control_of_state = 335

has_full_control_of_state = 667

}

completion_reward = {

335={

limit = {

free_building_slots = {

building = industrial_complex

size > 0

include_locked = yes

}

}

add_extra_state_shared_building_slots = 1

add_building_construction = {

type = industrial_complex

level = 1

instant_build = yes

}

set_state_flag = HOLIND1

}

667={

limit = {

free_building_slots = {

building = industrial_complex

size > 0

include_locked = yes

}

}

add_extra_state_shared_building_slots = 1

add_building_construction = {

type = industrial_complex

level = 1

instant_build = yes

}

set_state_flag = HOLIND2

}

}

}

#Expand New Amsterdam Port

focus = {

id = HOL_expand_new_amsterdam_port

icon = GFX_goal_generic_amphibious_assault

x = 8

y = 1

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_question_of_the_colonies  }

available = {

has_full_control_of_state = 358

has_full_control_of_state = 359

}

completion_reward = {

358={

limit = {

free_building_slots = {

building = dockyard

size > 0

include_locked = yes

} } add_extra_state_shared_building_slots = 1

add_building_construction = {

type = dockyard

level = 1

instant_build = yes

} set_state_flag = HOLYORK1

}

359={

limit = {

free_building_slots = {

building = dockyard

size > 0

include_locked = yes

} } add_extra_state_shared_building_slots = 1

add_building_construction = {

type = dockyard

level = 1

instant_build = yes

} set_state_flag = HOLYORK2

}

}

}

#Develop Dutch West Africa

focus = {

id = HOL_develop_dutch_west_africa

icon = GFX_HOL_develop_dutch_west_africa-104

x = 2

y = 1

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_question_of_the_colonies  }

available = {

has_full_control_of_state = 272

has_full_control_of_state = 700

has_full_control_of_state = 701

has_full_control_of_state = 298

}

completion_reward = {

272 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}}

700 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}}

701 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}}

298 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}}

}

}

#Expand Senegal Harbour

focus = {

id = HOL_expand_senegal_harbour

icon = GFX_focus_generic_africa_naval

x = 2

y = 2

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_develop_dutch_west_africa  }

available = {

has_full_control_of_state = 272

}

completion_reward = {

272 ={

limit = {

free_building_slots = {

building = dockyard

size > 0

include_locked = yes

} } add_extra_state_shared_building_slots = 1

add_building_construction = {

type = dockyard

level = 1

instant_build = yes

} set_state_flag = HOLSEN1

}

}

}

#Expand Cape's Infrastructure

focus = {

id = HOL_expand_capes_infrastructure

icon = GFX_focus_generic_africa_infrastructure

x = 0

y = 2

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_develop_the_cape_colony  }

available = {

has_full_control_of_state = 681

has_full_control_of_state = 719

has_full_control_of_state = 275

has_full_control_of_state = 542

has_full_control_of_state = 541

}

completion_reward = {

681 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}

}

719 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}

}

275 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}

}

542 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}

}

541 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}

}

}

}

#Develop Lesser New Holland

focus = {

id = HOL_develop_lesser_new_holland

icon = GFX_focus_generic_industry_3

x = 4

y = 2

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_develop_greater_new_holland  }

available = {

has_full_control_of_state = 284

has_full_control_of_state = 723

}

completion_reward = {

723 ={

limit = {

free_building_slots = {

building = industrial_complex

size > 0

include_locked = yes

}

}

add_extra_state_shared_building_slots = 1

add_building_construction = {

type = industrial_complex

level = 1

instant_build = yes

 

set_state_flag = HOLNZ1

}

284 ={

limit = {

free_building_slots = {

building = industrial_complex

size > 0

include_locked = yes

}

}

add_extra_state_shared_building_slots = 1

add_building_construction = {

type = industrial_complex

level = 1

instant_build = yes

}

set_state_flag = HOLNZ2

}

}

}

#Fortify New Amsterdam

focus = {

id = HOL_fortify_new_amsterdam

icon = GFX_goal_generic_fortify_city

x = 8

y = 2

cost = 10

search_filters = {

FOCUS_FILTER_POLITICAL

}

prerequisite = { focus = HOL_expand_new_amsterdam_port  }

available = {

has_full_control_of_state = 358

}

completion_reward = {

add_building_construction = { 

type = bunker 

province = 3878

level =  

instant_build = yes 

}

add_political_power = 120

}

}

#Develop Oil in the Indies

focus = {

id = HOL_develop_oil_in_the_indies

icon = GFX_goal_generic_oil_refinery

x = 6

y = 2

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_develop_the_east_indies  }

available = {

has_full_control_of_state = 672

has_full_control_of_state = 334

}

completion_reward = {

add_resource = { 

type = oil 

amount = 4

state = 672 

}add_resource = { 

type = oil 

amount = 4

state = 334 

}

}

}

#Remain as One

focus = {

id = HOL_remain_as_one

icon = GFX_focus_generic_monarchy_1

x = 3

y = 4

cost = 10

search_filters = {

FOCUS_FILTER_POLITICAL

}

prerequisite = { focus = HOL_expand_senegal_harbour  focus = HOL_expand_capes_infrastructure  focus = HOL_develop_lesser_new_holland  focus = HOL_fortify_new_amsterdam  focus = HOL_develop_oil_in_the_indies  }

completion_reward = {

add_political_power = 300

add_war_support = 0.05

add_stability = 0.05

}

}

#Release Dominions

focus = {

id = HOL_release_dominions

icon = GFX_goal_generic_national_unity

x = 5

y = 4

cost = 10

search_filters = {

FOCUS_FILTER_POLITICAL

}

prerequisite = { focus = HOL_expand_senegal_harbour  focus = HOL_expand_capes_infrastructure  focus = HOL_develop_lesser_new_holland  focus = HOL_fortify_new_amsterdam  focus = HOL_develop_oil_in_the_indies  }

mutually_exclusive = { focus = HOL_remain_as_one  }

completion_reward = {

add_political_power = 120

add_stability = 0.1

add_war_support = 0.05

}

}

#Strengthen the Empire

focus = {

id = HOL_strengthen_the_empire

icon = GFX_goal_generic_political_pressure

x = 2

y = 5

cost = 10

search_filters = {

FOCUS_FILTER_STABILITY

}

prerequisite = { focus = HOL_remain_as_one  }

completion_reward = {

army_experience = 25

add_stability = 0.05

}

}

}

focus_tree = {

id = hol

continuous_focus_position = { x = 0 y = 1000 } 

country = {

factor = 0

modifier = {

add = 10

tag = HOL

}

}

#Question of the Colonies

focus = {

id = HOL_question_of_the_colonies

icon = GFX_goal_generic_demand_territory

x = 4

y = 0

cost = 10

search_filters = {

FOCUS_FILTER_POLITICAL

}

completion_reward = {

add_political_power = 120

}

}

#Develop the Cape Colony

focus = {

id = HOL_develop_the_cape_colony

icon = GFX_focus_generic_africa_factory

x = 0

y = 1

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_question_of_the_colonies  }

available = {

has_full_control_of_state = 681

}

completion_reward = {

681 ={

limit = {

free_building_slots = {

building = industrial_complex

size > 0

include_locked = yes

} } add_extra_state_shared_building_slots = 2

add_building_construction = {

type = industrial_complex

level = 1

instant_build = yes

} set_state_flag = HOLCAPE1

}

}

}

#Develop Greater New Holland

focus = {

id = HOL_develop_greater_new_holland

icon = GFX_focus_generic_industry_3

x = 4

y = 1

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_question_of_the_colonies  }

available = {

has_full_control_of_state = 285

has_full_control_of_state = 521

}

bypass = {

285 ={

limit = {

free_building_slots = {

building = industrial_complex

size > 0

include_locked = yes

}

}

add_extra_state_shared_building_slots = 1

add_building_construction = {

type = industrial_complex

level = 1

instant_build = yes

}

set_state_flag = HOLAUS1

}

521 ={

limit = {

free_building_slots = {

building = industrial_complex

size > 0

include_locked = yes

}

}

add_extra_state_shared_building_slots = 1

add_building_construction = {

type = industrial_complex

level = 1

instant_build = yes

}

set_state_flag = HOLAUS2

}

}

}

#Develop the East Indies

focus = {

id = HOL_develop_the_east_indies

icon = GFX_focus_generic_industry_3

x = 6

y = 1

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_question_of_the_colonies  }

available = {

has_full_control_of_state = 335

has_full_control_of_state = 667

}

completion_reward = {

335={

limit = {

free_building_slots = {

building = industrial_complex

size > 0

include_locked = yes

}

}

add_extra_state_shared_building_slots = 1

add_building_construction = {

type = industrial_complex

level = 1

instant_build = yes

}

set_state_flag = HOLIND1

}

667={

limit = {

free_building_slots = {

building = industrial_complex

size > 0

include_locked = yes

}

}

add_extra_state_shared_building_slots = 1

add_building_construction = {

type = industrial_complex

level = 1

instant_build = yes

}

set_state_flag = HOLIND2

}

}

}

#Expand New Amsterdam Port

focus = {

id = HOL_expand_new_amsterdam_port

icon = GFX_goal_generic_amphibious_assault

x = 8

y = 1

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_question_of_the_colonies  }

available = {

has_full_control_of_state = 358

has_full_control_of_state = 359

}

completion_reward = {

358={

limit = {

free_building_slots = {

building = dockyard

size > 0

include_locked = yes

} } add_extra_state_shared_building_slots = 1

add_building_construction = {

type = dockyard

level = 1

instant_build = yes

} set_state_flag = HOLYORK1

}

359={

limit = {

free_building_slots = {

building = dockyard

size > 0

include_locked = yes

} } add_extra_state_shared_building_slots = 1

add_building_construction = {

type = dockyard

level = 1

instant_build = yes

} set_state_flag = HOLYORK2

}

}

}

#Develop Dutch West Africa

focus = {

id = HOL_develop_dutch_west_africa

icon = GFX_HOL_develop_dutch_west_africa-104

x = 2

y = 1

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_question_of_the_colonies  }

available = {

has_full_control_of_state = 272

has_full_control_of_state = 700

has_full_control_of_state = 701

has_full_control_of_state = 298

}

completion_reward = {

272 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}}

700 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}}

701 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}}

298 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}}

}

}

#Expand Senegal Harbour

focus = {

id = HOL_expand_senegal_harbour

icon = GFX_focus_generic_africa_naval

x = 2

y = 2

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_develop_dutch_west_africa  }

available = {

has_full_control_of_state = 272

}

completion_reward = {

272 ={

limit = {

free_building_slots = {

building = dockyard

size > 0

include_locked = yes

} } add_extra_state_shared_building_slots = 1

add_building_construction = {

type = dockyard

level = 1

instant_build = yes

} set_state_flag = HOLSEN1

}

}

}

#Expand Cape's Infrastructure

focus = {

id = HOL_expand_capes_infrastructure

icon = GFX_focus_generic_africa_infrastructure

x = 0

y = 2

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_develop_the_cape_colony  }

available = {

has_full_control_of_state = 681

has_full_control_of_state = 719

has_full_control_of_state = 275

has_full_control_of_state = 542

has_full_control_of_state = 541

}

completion_reward = {

681 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}

}

719 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}

}

275 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}

}

542 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}

}

541 = {

add_building_construction = {

type = infrastructure

level = 3

instant_build = yes

}

}

}

}

#Develop Lesser New Holland

focus = {

id = HOL_develop_lesser_new_holland

icon = GFX_focus_generic_industry_3

x = 4

y = 2

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_develop_greater_new_holland  }

available = {

has_full_control_of_state = 284

has_full_control_of_state = 723

}

completion_reward = {

723 ={

limit = {

free_building_slots = {

building = industrial_complex

size > 0

include_locked = yes

}

}

add_extra_state_shared_building_slots = 1

add_building_construction = {

type = industrial_complex

level = 1

instant_build = yes

 

set_state_flag = HOLNZ1

}

284 ={

limit = {

free_building_slots = {

building = industrial_complex

size > 0

include_locked = yes

}

}

add_extra_state_shared_building_slots = 1

add_building_construction = {

type = industrial_complex

level = 1

instant_build = yes

}

set_state_flag = HOLNZ2

}

}

}

#Fortify New Amsterdam

focus = {

id = HOL_fortify_new_amsterdam

icon = GFX_goal_generic_fortify_city

x = 8

y = 2

cost = 10

search_filters = {

FOCUS_FILTER_POLITICAL

}

prerequisite = { focus = HOL_expand_new_amsterdam_port  }

available = {

has_full_control_of_state = 358

}

completion_reward = {

add_building_construction = { 

type = bunker 

province = 3878

level =  

instant_build = yes 

}

add_political_power = 120

}

}

#Develop Oil in the Indies

focus = {

id = HOL_develop_oil_in_the_indies

icon = GFX_goal_generic_oil_refinery

x = 6

y = 2

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = HOL_develop_the_east_indies  }

available = {

has_full_control_of_state = 672

has_full_control_of_state = 334

}

completion_reward = {

add_resource = { 

type = oil 

amount = 4

state = 672 

}add_resource = { 

type = oil 

amount = 4

state = 334 

}

}

}

#Remain as One

focus = {

id = HOL_remain_as_one

icon = GFX_focus_generic_monarchy_1

x = 3

y = 4

cost = 10

search_filters = {

FOCUS_FILTER_POLITICAL

}

prerequisite = { focus = HOL_expand_senegal_harbour  focus = HOL_expand_capes_infrastructure  focus = HOL_develop_lesser_new_holland  focus = HOL_fortify_new_amsterdam  focus = HOL_develop_oil_in_the_indies  }

completion_reward = {

add_political_power = 300

add_war_support = 0.05

add_stability = 0.05

}

}

#Release Dominions

focus = {

id = HOL_release_dominions

icon = GFX_goal_generic_national_unity

x = 5

y = 4

cost = 10

search_filters = {

FOCUS_FILTER_POLITICAL

}

prerequisite = { focus = HOL_expand_senegal_harbour  focus = HOL_expand_capes_infrastructure  focus = HOL_develop_lesser_new_holland  focus = HOL_fortify_new_amsterdam  focus = HOL_develop_oil_in_the_indies  }

mutually_exclusive = { focus = HOL_remain_as_one  }

completion_reward = {

add_political_power = 120

add_stability = 0.1

add_war_support = 0.05

}

}

#Strengthen the Empire

focus = {

id = HOL_strengthen_the_empire

icon = GFX_goal_generic_political_pressure

x = 2

y = 5

cost = 10

search_filters = {

FOCUS_FILTER_STABILITY

}

prerequisite = { focus = HOL_remain_as_one  }

completion_reward = {

army_experience = 25

add_stability = 0.05

}

}

}

}

My focus tree

Any critical errors?

25/Feb/2021

the only code i changed in the focus creator was changing "target_random_state" to a certain state and replace the "REPLACE_WITH_UNIGUE_INDENTFIRERE" 

25/Feb/2021

[20:08:44][effect.cpp:391]: Invalid effect 'limit' in common/national_focus/hol.txt line : 44

[20:08:44][effect.cpp:292]: Error: "Unknown effect-type: limit, near line: 44

" in file: "common/national_focus/hol.txt" near line: 54

[20:08:44][trigger.cpp:620]: Invalid trigger 'limit' in common/national_focus/hol.txt line : 80

[20:08:44][trigger.cpp:620]: Invalid trigger 'add_extra_state_shared_building_slots' in common/national_focus/hol.txt line : 87

[20:08:44][trigger.cpp:620]: Invalid trigger 'add_building_construction' in common/national_focus/hol.txt line : 88

[20:08:44][trigger.cpp:620]: Invalid trigger 'set_state_flag' in common/national_focus/hol.txt line : 93

[20:08:44][trigger.cpp:480]: Error: "Unknown trigger-type: limit, near line: 80

Unknown trigger-type: add_extra_state_shared_building_slots, near line: 87

Unknown trigger-type: add_building_construction, near line: 88

Unknown trigger-type: set_state_flag, near line: 93" in file: "common/national_focus/hol.txt" near line: 94

[20:08:44][trigger.cpp:620]: Invalid trigger 'limit' in common/national_focus/hol.txt line : 98

[20:08:44][trigger.cpp:620]: Invalid trigger 'add_extra_state_shared_building_slots' in common/national_focus/hol.txt line : 105

[20:08:44][trigger.cpp:620]: Invalid trigger 'add_building_construction' in common/national_focus/hol.txt line : 106

[20:08:44][trigger.cpp:620]: Invalid trigger 'set_state_flag' in common/national_focus/hol.txt line : 111

[20:08:44][trigger.cpp:480]: Error: "Unknown trigger-type: limit, near line: 98

Unknown trigger-type: add_extra_state_shared_building_slots, near line: 105

Unknown trigger-type: add_building_construction, near line: 106

Unknown trigger-type: set_state_flag, near line: 111" in file: "common/national_focus/hol.txt" near line: 112

[20:08:44][effect.cpp:391]: Invalid effect 'limit' in common/national_focus/hol.txt line : 136

[20:08:44][effect.cpp:292]: Error: "Unknown effect-type: limit, near line: 136

" in file: "common/national_focus/hol.txt" near line: 148

[20:08:44][effect.cpp:391]: Invalid effect 'limit' in common/national_focus/hol.txt line : 154

[20:08:44][effect.cpp:292]: Error: "Unknown effect-type: limit, near line: 154

" in file: "common/national_focus/hol.txt" near line: 166

[20:08:44][effect.cpp:391]: Invalid effect 'limit' in common/national_focus/hol.txt line : 193

[20:08:44][effect.cpp:292]: Error: "Unknown effect-type: limit, near line: 193

" in file: "common/national_focus/hol.txt" near line: 203

[20:08:44][effect.cpp:391]: Invalid effect 'limit' in common/national_focus/hol.txt line : 208

[20:08:44][effect.cpp:292]: Error: "Unknown effect-type: limit, near line: 208

" in file: "common/national_focus/hol.txt" near line: 218

[20:08:44][effect.cpp:391]: Invalid effect 'limit' in common/national_focus/hol.txt line : 291

[20:08:44][effect.cpp:292]: Error: "Unknown effect-type: limit, near line: 291

" in file: "common/national_focus/hol.txt" near line: 301

[20:08:44][effect.cpp:391]: Invalid effect 'limit' in common/national_focus/hol.txt line : 389

[20:08:44][effect.cpp:292]: Error: "Unknown effect-type: limit, near line: 389

Unexpected token: set_state_flag, near line: 402

" in file: "common/national_focus/hol.txt" near line: 403

[20:08:44][effect.cpp:391]: Invalid effect 'limit' in common/national_focus/hol.txt line : 406

[20:08:44][effect.cpp:292]: Error: "Unknown effect-type: limit, near line: 406

" in file: "common/national_focus/hol.txt" near line: 418

That much

22/Feb/2021

I'll check soon enough. I found that Focus' from X 10-20  only connect to focus at X 10-20 for some reason

I could possibly help, but only with some lore and the focus trees. I can't do art or anything much like that

My discord is General_Galaxy#3634 I will friend request you.

I also have added some ideas for the focus trees in one of my mods "Golden Days"

21/Feb/2021

Did anyone run into a similar issue?