agoosecalledjustin
its really complicated but here is a vid i found that can help you
https://www.youtube.com/watch?v=XrtGF_HW0F0&ab_channel=KingAstro
How is it that you are trying to implement it, and what are you expecting it to do?
To add the cosmetic tag "VAT" to Italy, for example:
ITA = {
set_cosmetic_tag = VAT
}
By default, this won't do anything, but if you create a localisation file which contains entries for the tag VAT, new flags assigned to the tag, etc. Then you will see a difference.
-jordsta95
How is it that you are trying to implement it, and what are you expecting it to do?
To add the cosmetic tag "VAT" to Italy, for example:
ITA = {
set_cosmetic_tag = VAT
}
By default, this won't do anything, but if you create a localisation file which contains entries for the tag VAT, new flags assigned to the tag, etc. Then you will see a difference.
-jordsta95
How is it that you are trying to implement it, and what are you expecting it to do?
To add the cosmetic tag "VAT" to Italy, for example:
ITA = {
set_cosmetic_tag = VAT
}
By default, this won't do anything, but if you create a localisation file which contains entries for the tag VAT, new flags assigned to the tag, etc. Then you will see a difference.
-jordsta95
How do I make a focus that gives you a wargoal
-pirurio
create_wargoal = { type = annex_everything target = TAG }
Show me your errors
Usually its cuz your missing a bracket or something but il help you.
(if you dont know how to show your errors just go inside of the Console then type error then copy the file that pops up and paste it here)
In the Allowed in civil war box you just type
always = yes
So I'm trying to figure out how to make a tiny flag like in the decision "gateway to europe" with the little british and german flags. How do i do it?
So im looking for sombody to assist me and make a focus tree for france. Im making a alt history mod scenerio where the weimar republic didnt die. I need someone to make a tree that leads to a communist civil war similar to the USA tree in kaiserredux in a way.
So in my mod i wanna make a country that starts off in a tough spot. I would like to make it so that they cant just change to limited conscription when they start as disarmed
(also could you tell how to switch it via focus)
so basically i want my focus to only be able to be complete via events
You need to remove the first line "completion_reward = {" from the focus "Allied investments"
In all focuses which add communist support the reward is missing a } at the end.
In "Agrarian reform" you are missing a } before the line "add_popularity = {"
In all focuses which add communist support, in the reward it should be "communism" instead of "communist".
In "Build The Second High Seas fleet" you are missing a } at the end
-jordsta95
i did what you said and modified a couple things but its still not working
the error now:
[15:30:28][persistent.cpp:48]: Error: "Unexpected token: focus, near line: 155" in file: "common/national_focus/wmr-tree.txt" near line: 172
[15:30:28][persistent.cpp:48]: Error: "Unexpected token: focus, near line: 175" in file: "common/national_focus/wmr-tree.txt" near line: 355
[15:30:28][nationalfocus.cpp:2016]: WMR_the_red_threat: Couldn't find dependency WMR_support_the_popular_front
[15:30:28][persistent.cpp:48]: Error: "Invalid focus: AST_never_another_gallipoli: focuses, near line: 140
Invalid focus: AST_support_indonesian_uprising: focuses, near line: 141
Invalid focus: AST_delegation_to_china: focuses, near line: 142" in file: "common/bookmarks/blitzkrieg.txt" near line: 143
[15:30:28][persistent.cpp:48]: Error: "Invalid focus: AST_never_another_gallipoli: focuses, near line: 200
It very much depends on what the actual error is.
Sometimes, it is a case of missing a } at the end. But sometimes it could be due to the wrong scope (e.g. trying to add a building, but not specifying the state to add it to).
If you run your game in debug mode, I'll be more than happy to help solve the issue :)
-jordsta95
Alright so im trying to mod a german focus tree. Its basically a mod where "what if the weimar republic standed", also its a country overhaul
Here is how it looks ingame:
Here is the tree: https://edge.hoi4modding.com/focus-tree/edit/36098
Error:
[11:09:10][persistent.cpp:48]: Error: "Unexpected token: focus, near line: 104" in file: "common/national_focus/wmr-tree.txt" near line: 115
[11:09:10][persistent.cpp:48]: Error: "Unexpected token: focus, near line: 137" in file: "common/national_focus/wmr-tree.txt" near line: 345
[11:09:10][nationalfocus.cpp:2016]: WMR_proclaimthegermanrepublic: Couldn't find dependency WMR_democracyatitswork
[11:09:10][nationalfocus.cpp:2016]: WMR_the_red_threat: Couldn't find dependency WMR_support_the_popular_front
[11:09:10][persistent.cpp:48]: Error: "Invalid focus: AST_never_another_gallipoli: focuses, near line: 140
Invalid focus: AST_support_indonesian_uprising: focuses, near line: 141
Invalid focus: AST_delegation_to_china: focuses, near line: 142" in file: "common/bookmarks/blitzkrieg.txt" near line: 143
[11:09:10][persistent.cpp:48]: Error: "Invalid focus: AST_never_another_gallipoli: focuses, near line: 200
Invalid focus: AST_support_indonesian_uprising: focuses, near line: 201
Invalid focus: AST_delegation_to_china: focuses, near line: 202" in file: "common/bookmarks/the_gathering_storm.txt" near line: 203
[11:09:12][trigger.cpp:641]: Invalid trigger 'communist' in events/GE_events.txt line : 90
[11:09:12][trigger.cpp:494]: Error: "Unknown trigger-type: communist, near line: 90" in file: "events/GE_events.txt" near line: 93
[11:09:12][effect.cpp:402]: Invalid effect 'set_ruling_party' in events/GE_events.txt line : 96
[11:09:12][effect.cpp:297]: Error: "Unknown effect-type: set_ruling_party, near line: 96" in file: "events/GE_events.txt" near line: 99