Catpotatoes1

The Estoreich

0 Focus Trees
0 Event Lists
1 Idea Lists
1 Countries
0 Decision Categories
0 Start Dates
0 Ideologies
0 Character Lists

Estoreich focus tree

1 Focus Trees
1 Event Lists
0 Idea Lists
0 Countries
0 Decision Categories
0 Start Dates
0 Ideologies
0 Character Lists

test

0 Focus Trees
0 Event Lists
0 Idea Lists
0 Countries
0 Decision Categories
1 Start Dates
1 Ideologies
0 Character Lists

Neutral August

0 Focus Trees
0 Event Lists
0 Idea Lists
2 Countries
0 Decision Categories
0 Start Dates
0 Ideologies
0 Character Lists

Yugofailure

0 Focus Trees
0 Event Lists
0 Idea Lists
2 Countries
0 Decision Categories
0 Start Dates
0 Ideologies
0 Character Lists

Code:

focus_tree = {

id = esr

continuous_focus_position = { x = 2050 y = 1180 } 

country = {

factor = 0

modifier = {

add = 10

tag = ESR

}

}

#Devoted for his life

focus = {

id = ESR_devoted_for_his_life

icon = GFX_focus_ger_return_of_the_kaiser

x = 1

y = 1

cost = 5

search_filters = {

FOCUS_FILTER_POLITICAL

}

mutually_exclusive = { focus = ESR_the_1789_of_the_estoreich  }

completion_reward = {

add_popularity = {

    ideology = neutrality

    popularity = 0.2

}

}

}

#Placing the treaties in the shredder

focus = {

id = ESR_placing_the_treaties_in_the_shredder

icon = GFX_focus_ger_revive_kaiserreich

x = 2

y = 6

cost = 10

search_filters = {

FOCUS_FILTER_ANNEXATION

}

prerequisite = { focus = ESR_lithuanian_kaiserreich  }

bypass = {

GER = {

has_government = neutrality

}

}

completion_reward = {

create_wargoal = {

    type = puppet_wargoal_focus

    target = GER

}

}

}

#The 1789 of The Estoreich

focus = {

id = ESR_the_1789_of_the_estoreich

icon = GFX_focus_rom_royal_dictatorship

x = 7

y = 1

cost = 10

search_filters = {

FOCUS_FILTER_FRA_POLITICAL_VIOLENCE

}

mutually_exclusive = { focus = ESR_devoted_for_his_life  }

completion_reward = {

add_popularity = {

    ideology = neutrality

    popularity = -0.2

}

}

}

#Attack the palace

focus = {

id = ESR_attack_the_palace

icon = GFX_focus_spr_crush_the_revolution

x = 7

y = 2

cost = 10

search_filters = {

FOCUS_FILTER_FRA_POLITICAL_VIOLENCE

}

prerequisite = { focus = ESR_the_1789_of_the_estoreich  }

completion_reward = {

news_event = { id = estoreich.1}

kill_ideology_leader = neutrality

set_politics = {

ruling_party = democratic

        elections_allowed = no

}

}

}

#The Republic

focus = {

id = ESR_the_republic

icon = GFX_focus_rom_handle_king

x = 6

y = 3

cost = 10

search_filters = {

FOCUS_FILTER_POLITICAL

}

prerequisite = { focus = ESR_attack_the_palace  }

mutually_exclusive = { focus = ESR_death_nor_democracy  }

completion_reward = {

set_politics = {

ruling_party = democratic

        elections_allowed = yes

}

}

}

#Death nor democracy

focus = {

id = ESR_death_nor_democracy

icon = GFX_focus_generic_strike_at_democracy2

x = 8

y = 3

cost = 10

search_filters = {

FOCUS_FILTER_POLITICAL

}

prerequisite = { focus = ESR_attack_the_palace  }

mutually_exclusive = { focus = ESR_the_republic  }

completion_reward = {

set_popularities = {

democratic = 20

neutrality = 0

fascism = 30

communism = 50

}

}

}

#Martian Law

focus = {

id = ESR_martian_law

icon = GFX_goal_generic_army_artillery2

x = 7

y = 5

cost = 5

search_filters = {

FOCUS_FILTER_POLITICAL

}

prerequisite = { focus = ESR_the_republic  focus = ESR_death_nor_democracy  }

mutually_exclusive = { focus = ESR_freespeech  }

completion_reward = {

add_popularity = {

    ideology = democracy

    popularity = -0.2

}

add_stability = 0.2

add_war_support = 0.2

}

}

#A man's right to:

focus = {

id = ESR_amansrightto

icon = GFX_ESR_amansrightto-427

x = 4

y = 4

cost = 5

search_filters = {

FOCUS_FILTER_POLITICAL

}

prerequisite = { focus = ESR_the_republic  }

completion_reward = {

add_popularity = {

    ideology = democratic

    popularity = 0.1

}

}

}

#Free speech!

focus = {

id = ESR_freespeech

icon = GFX_goal_generic_propaganda

x = 5

y = 5

cost = 5

search_filters = {

FOCUS_FILTER_POLITICAL

}

prerequisite = { focus = ESR_amansrightto  }

mutually_exclusive = { focus = ESR_martian_law  }

completion_reward = {

set_popularities = {

democratic = 50

neutrality = 0

fascism = 25

communism = 25

}

add_stability = 0.1

}

}

#Shelter, Food, Water!

focus = {

id = ESR_shelterfoodwater

icon = GFX_goal_generic_positive_trade_relations

x = 3

y = 5

cost = 5

search_filters = {

FOCUS_FILTER_STABILITY

}

prerequisite = { focus = ESR_amansrightto  }

completion_reward = {

add_stability = 0.2

add_political_power = -100

}

}

#Safety!

focus = {

id = ESR_safety

icon = GFX_goal_generic_intelligence_exchange

x = 4

y = 6

cost = 5

search_filters = {

FOCUS_FILTER_STABILITY

}

prerequisite = { focus = ESR_amansrightto  }

completion_reward = {

add_stability = 0.1

}

}

#The anti-discrimination act

focus = {

id = ESR_the_antidiscrimination_act

icon = GFX_goal_generic_improve_relations

x = 5

y = 7

cost = 10

search_filters = {

FOCUS_FILTER_POLITICAL

}

prerequisite = { focus = ESR_shelterfoodwater  } prerequisite = { focus = ESR_safety  }

completion_reward = {

add_stability = 0.3

add_war_support = 0.3

add_manpower = 10000

add_popularity = {

    ideology = democratic

    popularity = 0.5

}

}

}

#True Democracy achieved

focus = {

id = ESR_true_democracy_achieved

icon = GFX_ESR_true_democracy_achieved-427

x = 5

y = 8

cost = 5

search_filters = {

FOCUS_FILTER_ANNEXATION

}

prerequisite = { focus = ESR_the_antidiscrimination_act  }

mutually_exclusive = { focus = ESR_power_above_all  }

completion_reward = {

add_manpower = 10000

add_political_power = 300

}

}

#Socialists, Rise!

focus = {

id = ESR_socialistsrise

icon = GFX_ESR_socialistsrise-426

x = 8

y = 4

cost = 10

search_filters = {

FOCUS_FILTER_POLITICAL

}

prerequisite = { focus = ESR_death_nor_democracy  }

mutually_exclusive = { focus = ESR_secretly_invite_himmler  }

bypass = {

has_government = communism

}

completion_reward = {

add_popularity = {

    ideology = communism

    popularity = 0.5

}

set_politics = {

ruling_party = communism

        elections_allowed = no

}

}

}

#Secretly invite Himmler

focus = {

id = ESR_secretly_invite_himmler

icon = GFX_focus_chi_mission_to_germany

x = 10

y = 4

cost = 10

search_filters = {

FOCUS_FILTER_POLITICAL

}

prerequisite = { focus = ESR_death_nor_democracy  }

mutually_exclusive = { focus = ESR_socialistsrise  }

bypass = {

has_government = fascism

}

completion_reward = {

set_politics = {

ruling_party = fascism

        elections_allowed = no

}

add_popularity = {

    ideology = fascism

    popularity = 0.5

}

}

}

#The anti-Stalinist Crusade

focus = {

id = ESR_the_antistalinist_crusade

icon = GFX_ESR_the_antistalinist_crusade-262128

x = 8

y = 6

cost = 10

search_filters = {

FOCUS_FILTER_ANNEXATION

}

prerequisite = { focus = ESR_socialistsrise  }

completion_reward = {

create_wargoal = {

    type = puppet_wargoal_focus

    target = SOV

}

}

}

#Anti-Kaiser Victory Parade

focus = {

id = ESR_antikaiser_victory_parade

icon = GFX_focus_spr_the_anti_fascist_workers_revolution

x = 10

y = 6

cost = 10

search_filters = {

FOCUS_FILTER_WAR_SUPPORT

}

prerequisite = { focus = ESR_secretly_invite_himmler  }

completion_reward = {

add_war_support = 0.3

add_popularity = {

    ideology = fascism

    popularity = 0.3

}

}

}

#Power above all

focus = {

id = ESR_power_above_all

icon = GFX_focus_generic_manpower

x = 9

y = 8

cost = 5

search_filters = {

FOCUS_FILTER_WAR_SUPPORT

}

prerequisite = { focus = ESR_socialistsrise  focus = ESR_antikaiser_victory_parade  }

mutually_exclusive = { focus = ESR_true_democracy_achieved  }

completion_reward = {

add_war_support = 0.1

}

}

#The empire

focus = {

id = ESR_the_empire

icon = GFX_focus_BUL_condemn_macedonian_organizations

x = 5

y = 10

cost = 5

search_filters = {

FOCUS_FILTER_WAR_SUPPORT

}

prerequisite = { focus = ESR_true_democracy_achieved  focus = ESR_power_above_all  focus = ESR_kaiser_fm_in_germany  }

completion_reward = {

add_war_support = 0.1

}

}

#To have the people

focus = {

id = ESR_to_have_the_people

icon = GFX_focus_AST_rats_tobruk

x = 1

y = 2

cost = 10

search_filters = {

FOCUS_FILTER_POLITICAL

}

prerequisite = { focus = ESR_devoted_for_his_life  }

completion_reward = {

add_war_support = 0.1

}

}

#Lithuanian Kaiserreich

focus = {

id = ESR_lithuanian_kaiserreich

icon = GFX_ESR_lithuanian_kaiserreich-262046

x = 2

y = 3

cost = 10

search_filters = {

FOCUS_FILTER_ANNEXATION

}

prerequisite = { focus = ESR_to_have_the_people  }

completion_reward = {

create_wargoal = {

    type = puppet_wargoal_focus

    target = LIT

}

}

}

#Kaiser FM

focus = {

id = ESR_kaiser_fm

icon = GFX_goal_generic_radar

x = 1

y = 4

cost = 10

search_filters = {

FOCUS_FILTER_STABILITY

}

prerequisite = { focus = ESR_to_have_the_people  }

completion_reward = {

add_tech_bonus = {

    bonus = 0.5

    uses = 1

    category = radar_tech

}

add_popularity = {

    ideology = neutrality

    popularity = 0.1

}

add_war_support = 0.1

}

}

#Kaiser FM In germany

focus = {

id = ESR_kaiser_fm_in_germany

icon = GFX_focus_attack_germany

x = 1

y = 8

cost = 5

search_filters = {

FOCUS_FILTER_POLITICAL

}

prerequisite = { focus = ESR_kaiser_fm  } prerequisite = { focus = ESR_placing_the_treaties_in_the_shredder  }

completion_reward = {

GER = {

add_popularity = {

    ideology = neutrality

    popularity = 0.2

}

}

}

}

#Through poland and into berlin

focus = {

id = ESR_through_poland_and_into_berlin

icon = GFX_ESR_through_poland_and_into_berlin-262051

x = 3

y = 7

cost = 2

search_filters = {

FOCUS_FILTER_POLITICAL

}

prerequisite = { focus = ESR_placing_the_treaties_in_the_shredder  }

available = {

has_war_with = GER

}

completion_reward = {

create_wargoal = {

    type = puppet_wargoal_focus

    target = POL

}

}

}

#The great reconstruction

focus = {

id = ESR_the_great_reconstruction

icon = GFX_ESR_the_great_reconstruction-262058

x = 12

y = 1

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

completion_reward = {

random_owned_controlled_state = {

limit = {

free_building_slots = {

building = industrial_complex

size > 0

include_locked = yes

}

}

add_extra_state_shared_building_slots = 1

add_building_construction = {

type = industrial_complex

level = 1

instant_build = yes

}

}

}

#Military Construction

focus = {

id = ESR_military_construction

icon = GFX_goal_generic_construct_mil_factory

x = 13

y = 4

cost = 10

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = ESR_the_great_reconstruction  }

prerequisite = { focus = ESR_mass_rearming  }

completion_reward = {

random_owned_controlled_state = {

limit = {

free_building_slots = {

building = arms_factory

size > 0

include_locked = yes

}

}

add_extra_state_shared_building_slots = 1

add_building_construction = {

type = arms_factory

level = 1

instant_build = yes

}

}

}

#Mass Re-arming

focus = {

id = ESR_mass_rearming

icon = GFX_focus_secret_rearmament

x = 14

y = 1

cost = 10

search_filters = {

FOCUS_FILTER_MANPOWER

}

completion_reward = {

add_manpower = 10000

army_experience = 50

navy_experience = 50

air_experience = 50

}

}

#Rising from the snow

focus = {

id = ESR_rising_from_the_snow

icon = GFX_ESR_rising_from_the_snow-581785

x = 11

y = 2

cost = 13

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = ESR_the_great_reconstruction  }

completion_reward = {

random_owned_controlled_state = {

limit = {

free_building_slots = {

building = industrial_complex

size > 0

include_locked = yes

}

}

add_extra_state_shared_building_slots = 1

add_building_construction = {

type = industrial_complex

level = 1

instant_build = yes

}

random_owned_controlled_state = {

limit = {

free_building_slots = {

building = industrial_complex

size > 0

include_locked = yes

}

}

add_extra_state_shared_building_slots = 1

add_building_construction = {

type = industrial_complex

level = 1

instant_build = yes

}

}

}

#A good balance

focus = {

id = ESR_a_good_balance

icon = GFX_ESR_a_good_balance-581817

x = 12

y = 3

cost = 7

search_filters = {

FOCUS_FILTER_INDUSTRY

}

prerequisite = { focus = ESR_the_great_reconstruction  }

completion_reward = {

add_stability = 0.1

add_political_power = -200

random_owned_controlled_state = {

limit = {

free_building_slots = {

building = industrial_complex

size > 0

include_locked = yes

}

}

add_extra_state_shared_building_slots = 1

add_building_construction = {

type = industrial_complex

level = 1

instant_build = yes

}

}

}

#Better pay for soldiers

focus = {

id = ESR_better_pay_for_soldiers

icon = GFX_focus_generic_commonwealth_build_infantry

x = 14

y = 2

cost = 10

search_filters = {

FOCUS_FILTER_MANPOWER

}

prerequisite = { focus = ESR_mass_rearming  }

completion_reward = {

add_manpower = 18500

army_experience = 50

}

}

#'A sailor of honor'

focus = {

id = ESR_asailorofhonor

icon = GFX_ESR_asailorofhonor-581837

x = 15

y = 3

cost = 10

search_filters = {

FOCUS_FILTER_POLITICAL

}

prerequisite = { focus = ESR_mass_rearming  }

completion_reward = {

navy_experience = 50

}

}

#The eagles of war

focus = {

id = ESR_the_eagles_of_war

icon = GFX_ESR_the_eagles_of_war-581840

x = 16

y = 2

cost = 10

search_filters = {

FOCUS_FILTER_POLITICAL

}

prerequisite = { focus = ESR_mass_rearming  }

completion_reward = {

air_experience = 50

}

}

}

Focuses that don't show up are in bold

retire_character = >country tag<_>character tag<

replace the last bit with ur information

-SagePlasma444

 Thanks!

Have a mod called 'shoot ya leader'

You're supposed to have a decision no matter the country that kills your leader

But it won't work

How can i create this?